This can get mildly frustrating at times but the ranged weapon that you always have can automatically target these barrels, and any other in-game object, so it's not really that much of an issue for the most part. The 2D nature of all of the game's assets doesn't take anything away from the overall artistic feel however, it does take a little bit of getting used to, especially when you're trying to hit a barrel that's acting as if it's 3D (which as far as the game's engine is concerned, it is) but is actually on a 2D plane, so you're inevitably going to spend a lot of time hitting in front of it slightly, or behind it. This gives the whole game a distinct hand-drawn feel to it and, coupled with the comedic nature of the game in general, make it a lot more light-hearted than it would be usually. The visuals in The Baconing are a mix of 2D and 3D images, most of the assets in the game are comprised of 2D images with the models and the world making up the 3D parts. This means that you don't have to stop until you're ready to stop, keeping the flow of the game moving, and making it more enjoyable in the long term. Sure, you can stop in the middle of a quest and equip some of the items you've picked up if you want to, but you can also set the game to automatically equip you with upgraded armour if you happen to pick some up. This was one of the most surprising parts of the game I found I expected that in a game centred around so much hack-and-slash gameplay the upgrading of weapons would have felt like too much of a slow down in pace this isn't the case with The Baconing. There's also an RPG element to the game which comes in the form of levels and upgradable armour. Rinse-and-repeat until the quest is finished. Collect the items – and possible quest items – and move on to the next bunch of people. Combat is achieved through the normal hack and slash methods, find your opponent (make sure you've got a weapon equipped) and beat them repeatedly around the head until they fall over and spill their lovely items all over the floor. You're given a main quest at the start of your game and along the way to completing your main objective you quickly come across lots of smaller quests that also require your time and effort, some of them are small delivery quests and some of them require a little bit more thought – and often muscle. The Baconing is your typical questing adventure game. That's where the story starts, with DeathSpank venturing forth into the world, through various forests, wastelands and other wonderful places, in order to find the Bacon Fires, destroy the Thongs of Virtue and then, ultimately, destroy the Anti-Spank, setting the world at peace once again. In order to do that DeathSpank must destroy five of the six Thongs of Virtue (he's not going to get rid of his own now, is he?) by launching them in the mythical Bacon Fires (one does not simple walk into the Bacon Fires). Little does he know, at least at first, that doing this caused the creation of the greatest enemy the land of Spanktopia has ever faced: the Anti-Spank! As with your usual “hero goes off to save the day” story lines, DeathSpank is the only person in the land who can possibly save things. The story of The Baconing revolves around DeathSpank who, after defeating all of the enemies of the land, is now bored and because of this decides that it would be a good idea to try on all six of the Thongs of Virtue – attained from the last game – at the same time.
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