So that’s part of it, any video or resource older than 2017 likely won’t mention Arnold because it wasn’t the default. It was literally just missing features I needed for work even if it was much faster than what it replaced. And honestly that 2018 version was rough and that’s coming from someone who bitterly hated Mental Ray. Honestly one of the biggest things is that Arnold wasn’t added to Maya until 2018. Its this surprising underdog story I am rooting for.Īs a user of most 3d packages over 20 years, I am glad blender and its community is around, if autodesk pisses off its users 200 more times, maybe it gets its day in the sun. I think its nature has given rise to a cult of support and pride for sharing its capabilities so it gets more attention and support from developers. Or what they know is locked up by who paid them to do it.īlenders free software, and new* on the scene for professional viability. If someone knows how to make one of those, they are likely employed without time and or can make a living off of charging for that knowledge. Raw Tutorials for it would be entire courses, and that stuff takes up a lot of time to make. Its customizable nature is why its an industry staple. Studio versions of it become decently augmented with custom tools and interfaces. Maya's pretty fucking raw and awful out of the box for direct to new user experience. If you want a personal theory as to why it feels theres more for blender, I'd guess its a combination of the demographic of its users and free vs paid for software and the type of work for side projects versus NDA proprietary solutions. And there's paid courses, a quick search shows 2000 courses for maya topics on udemy. There's a lot of books irl published for Maya. Feel free to DM if you want a more comprehensive list or to just chat about Maya. Maybe you're not looking for the right things or in the right places. I've been using Maya Professionally since 1999, and have used everything from books from the library and PDFs shared by floppy disc to online tutorials and courses, never had a problem. You just want to learn modelling? UVs? Shading? Rendering? Rigging? Animation? FX? Python? Pipe? etc etc etc In terms of for and by the community, some of the big ones are: Īs for "learn Maya professionally", what do you mean? Take a course? Learn on the job? Use community tutorials? Maya, like Blender and C4D is BIG. Maya, by the way, is free if you're a student, around 300 a year for an indie license. But I have never had a problem finding community tutorials for any aspect of Maya (even before I started working for Autodesk). So those are the two big ones, and from the sources themselves.
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